Since each player starts with 40 life instead of 20, most decks won’t have success just playing cheap creatures. In Commander, setting up your mid-to-late game is the best early play you can make. After all, no other format sees ramp played so consistently, nor across all five colors. You might find it surprising that ramp is so important in EDH. To better understand how to make the most of your ramp, let’s break down why green ramp cards in particular are so strong, as well as what types of ramp you can choose between. Your deck can become a well-oiled machine if its ramp synergizes with its main gameplan. While it’s easy enough to include whatever ramp you happen to have, it’s worth taking a closer look at these slots. Some ramp spells are better than others, but there are sure to be some that can synergize with your deck. As a result, ramp is one of the most important effects in EDH. That extra mana allows you to either play expensive spells sooner or play multiple spells in the same turn, which can give you a big advantage over the other players. Rampant Growth, for example, puts an additional land into play, which will provide extra mana for the rest of the game. Ramp refers to any effect that gives you more mana than you would normally have. You’ll need to find ways to get extra mana, and green has the best options for ramp in the game. As an example, decks that don’t have enough ramp will fall behind their opponents, even at more casual tables. When you’re building a Commander deck, it’s important to build a solid foundation to support your strategy.
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